GAME NOTES CONTENTS
GAME
NOTES #19
JUNE 2004
reviews
AXIS & ALLIES: D-DAY. "If you know everything there is to know
about the series, you basically don't have this one covered at all."
reviews Uberplay's HANSA: "I have seen
it called a 'gamer's game', 'considerably deep', and prone to 'analysis
paralysis', claims which I frankly consider to be ludicrous."
reviews SHARK: "It's Acquire,
if Michael Douglas as Gordon Gekko had designed it."
reviews GUILFORD COURTHOUSE: "It
may be the best of the American Revolutionary series for new players,
and it's also a solid choice for people with experience with the system."
ponders the wisdom of live action FISH
EAT FISH.
reviews DIE FUGGER: "Since we already
have MEDICI, MODERN ART, and other boardgames on a similar subject,
I guess it’s best that there’s now an inexpensive card game option."
returns for a look at BLUE MOON: "In
the same way that a Boris Vallejo wall calendar is out of place in a
professional office or above the family dining table, the game's artwork
may be off-putting or inappropriate."
reviews SAN JUAN: "Simplified? Reworked?
Rehashed? Allow me to rephrase that. Streamlined. Lean. Perfected. And
it's something fairly new."
reviews FINSTERE FLURE": "The
theme owes much more to the pulp comics of the 50's published by EC
(Vault of Horror, Tales from the Crypt) than it does to Friese's previous
work, and will likely be a hit with any horror buff."
reviews DWARVEN DIG!: "The progression
through the various trapped tiles is reminiscent of DUNGEONQUEST, but
this game is much fairer to the players."
reviews HOITY TOITY: "It was probably
a great game, 15 years ago. Today it is simply average."
reviews QUEEN'S NECKLACE: "It
works well as a two-player game and might be just the ticket for gamer/non-gamer
couples."
completes his triptych with a review of three
new releases from Leo Colovini: "You learn that his games aren't
about what they say they are. They're about mechanics, first and foremost."
reviews CORSARI: "I wonder if the
plethora of pirate games released this year is the direct result of
the popularity of the Pirates of the Caribbean movie."
reviews YINSH: "Was I coming full
circle and coming back to abstracts? I decided to give it a try."
gives us an early look at MEMOIR '44: "If
you like BATTLE CRY, I think you’ll love MEMOIR ’44."
GAME
NOTES #18
APRIL 2004
reviews ATTIKA. "Say, have you built your fountain yet?"
takes
a second look at ATTIKA. "This game is not the Second Coming. What
Attika is, however, is the best European game since Puerto Rico."
reviews INDUSTRIA. "I've enjoyed my
outings to date, but I feel that the limited paths to victory will make
the game good for a time, but make it feel formulaic with heavier play."
reviews VON MANSTEIN'S BACKHAND BLOW.
"Picking the chits is one of the most enjoyable aspects of the
game -- I love the one that says "Vodka" and gives the Russians
a modifier to simulate their crazed, drunken attacks."
speculates on secondary uses for all
those plastic bits in CIVILIZATION: THE BOARDGAME, then takes time off
from the drawing board to review O ZOO LE MIO. "My 6-year-old was
able to grasp the game quite easily, and the theme was appealing to
my kids."
reviews ANATHEMA. "Can you taste
the difference between raw beef and cooked beef?"
interviews designer Alan Moon. "It
becomes very difficult to remember who did what on which game. And it
really doesn't matter because when you design games with someone else,
the result belongs to both of you equally."
returns for a review of DRACULA. "Michael
Rieneck’s design has admirably managed to maintain not only the cat-and-mouse
opposition of Dracula and Van Helsing but also a certain sense of atmosphere
that tends to accompany the vampire story."
reviews CHRONONAUTS. "Too many holes
have been punched in the space-time continuum and the universe collapses.
Everybody loses, and I do mean EVERYBODY."
GAME
NOTES #17
FEBRUARY 2004
reviews Uberplay's
WILDLIFE. "A couple of my local players really couldn’t see the
theme shining through, and one went so far as to say he only really
“got” the game when he discarded the theme altogether!"
reviews Fantasy Flight's A GAME OF THRONES.
"...the first few games seem to suffer from that “I don’t know
what the hell I’m doing so I’ll try this” sensation."
reviews Eagle Games' ODDS'R. "If
you're a bit party-game averse, like me, by now you're wondering when
the list of annoying features will start."
interviews designer Martin Wallace. "The
unique challenge is trying to recreate some small element of a particular
period with the simplest of rules."
wonders what to do with all of his corn
from PUERTO RICO.
reviews Multiman's MONTY'S GAMBLE. "Some
complained that the rules, many of which were taken verbatim from BREAKOUT
NORMANDY, were confusing and off-putting to beginning wargamers."
reviews Rio Grande's COLORETTO. "This
game is extremely easy to learn, simple, but yet full of tense decisions."
reviews MAMMOTH HUNTERS. "A wild
wooly and several cavemen adorn the cover of Mammoth Hunters drawn with
an in-your-face approach and this too captures the feel of the game."
interviews ConsimWorld's John Krantz. "...it
was kind of cool to see Curt Schilling mention ConsimWorld as one of
his favorite web sites in ESPN magazine, May 28, 2001."
interviews Rio Grande's Jay Tummelson. "There
were just not enough good games here on the market and I saw a way to
change that."
GAME
NOTES #16
NOVEMBER 2003
reviews Eagle's AGE OF MYTHOLOGY. "Slamming Glenn Drover
is about as rewarding as playing a funeral dirge to Flipper."
reviews Eagle's AGE OF MYTHOLOGY. "...a creation that borrows much
from its European sources while integrating them into a familiar 'wargame'
milieu to arrive at something of a syncretic masterpiece."
interviews Peter Schutze (Schutze Games)."Insomnia is not such
a bad thing ... many a counter sheet has been created at 3am."
reviews Eurogames' LAWLESS. "Players will find themselves talking
in a western drawl and making sound effects as they shoot each other's
cowboys, rustle cattle, and rob banks."
reviews GMT's ARDENNES '44. "By one count, the Bulge has been the
subject of 32 games,..."
interviews Jeremy Young (Uberplay). "He kept bugging me and bugging
me to play these games with him and I couldn't imagine sitting down
to try to play these board games!"
pokes a little fun at gamers with his Cartoon.
reviews Cwali's ZOOSIM. "The aficianados of games such as CARCASSONNE
will welcome the tile laying, but soon will realize this one is more
of a mind bender."
interviews Norman Smith (Saxon Games). "I think the team at Command
Magazine really showed the wargame world how to use the new technology
when they produced 'Kadesh' in the early 90's. Those counters made you
say wow (then)."
reviews Rio Grande's AMUN-RE. "Rest assured, this is no Phantom
Menace. The emperor has struck back, and he's at the top of his game."
interviews Andrew Looney (Looney Games)."Kristin and I used to
work for NASA. In our free time, we played at running a small game company."
promotes WINDS OF PLUNDER, a new offering through GMT's P500 program.
"The game marks a new direction for GMT, as it is a previously
unpublished Euro-style design."
takes a look at the 2003 Winners of the International Gamers Awards.
"Martin Wallace's AGE OF STEAM edged out Reiner Knizia's AMUN-RE
by one vote for the title."
GAME
NOTES #15
SEPTEMBER 2003
plays Rack-O in Europe in his review of EUROPA TOUR.
steamy analysis of AGE OF STEAM should raise a few eyebrows.
reveal the secrets of all Knizia games.
tells us what life is like after FRESH FISH.
shares the finalists for this year’s International Gamers Awards.
take a second look at their creation.
continue their search for a few good writers.
GAME
NOTES #14
JULY 2003
investigates the "year of the remake" with
a review of Spiel des Jahres winner ALHAMBRA.
blindly explores the high seas in his review of VOC.
tries to teach our llamas a thing or two.
provides some background info on THE LAST CRUSADE: THE BATTLE OF NICOPOLIS.
- gives some insights about the making
of CHEAPASS GAMES.
speeds through a whopping 13 reviews in his overview of racing games.
respectfully request submissions for the next issue of Game Notes.
GAME
NOTES #13
MAY 2003
indulges his god complex
while reviewing ULYSSES.
evaluates the merits of imperialism in his review
of PUERTO RICO.
gives us a peek behind the scenes at TWILIGHT
CREATIONS.
fights the stigma of educational games in defense
of his game COLONY.
cartoon brings wargaming to the playground.
is all abuzz over HIVE.
"flinks" his way through a game of CAIRO.
builds a solid case for KEYTHEDRAL.
request your
submissions for the next GAME NOTES.
GAME
NOTES #12
December 2002
reviews URLAND and muses on what the Christian
Right might come up with in response.
lists the TOP TEN ways you can tell you are at a
boardgaming convention.
does a quick Gomer Pile imitation and critiques
a few PLEASANT SURPRISES.
tells us about MEANDER
provides a promo blurb for FUBI
sugests a few fixes for SID'S CIV.
reviews LIBERTÉ.
provides a playtester's report on THE KILLING GROUND.
reviews PRUSSIA'S GLORY and REDS!
reviews GOLDLAND.
GAME NOTES #11
December 2001
cartoon mixes
Poker and Collectable Card Games.
reviews TENJO. "They remind me of kittens
in other, less flattering ways, too. The way they focus all of their
energy in that dramatic pounce on the mundane. The way they sometimes
chew on things they shouldn’t. And the way they back into conclusions
that aren’t necessarily logical."
reviews CAPITOL. I have seen wins occur as a result
of severeal differing strategies; power on the board, wise use of fountains,
monopolizing amphitheatres or using temples."
tells us how WARHAMSTER RALLY came to be. "...beginning
life as a game called Rally Macabre about the dead rising from
their graves to race hot rods between the tombstones of a graveyard."
reports on playtesting SWITZERLAND MUST BE SWALLOWED!.
"Swiss headline: Germans Re-enact Custer’s Last Stand With Tanks
Outside Bern!"
searches for CIV-LITE. "Many a gamer has fond
memories of this truly epic game detailing the development and rise
of ancient civilizations..."
promotes his new game SUMO ARENA. "Deep in
the wilds of Ohio, the ground trembles as Master Li and his equally
chunky students vie for Sumo supremacy."
reports on a couple of LONGBOW gaming sessions. "...wiped
out another crossbowman, and left Prince Eddy all alone way behind French
lines. ‘Eh, look, wot is ‘e doin!?!"
provides designer notes for WHO STOLE ED’S PANTS?."Rather
than having players trying to solve a crime, I was looking for a game
where they were trying to frame each other for it."
counts down the 10 ways to recognize a German boardgame
addict. "6. They often refer to the money in their wallet as Ducats
or Florin."
reviews WILDERNESS WAR. "... it helps to
have cannon fodder along such as Indians and provincials (Americans)."
reviews KASSERINE and WILDERNESS WAR. "I have
a sense Borries had some disagreements with the GMT development team
on the final version..."
compares AXIS & ALLIES PACIFIC with PACIFIC
VICTORY. "The principal downside to PV is the lack of the
Chinese theater ..."
reviews STAR WARS: THE QUEEN’S GAMBIT. "You
can hear the hum and clash of lightsabers and smell freshly roasted
Gungan. I bet Gungan tastes just like chicken!"
reviews MYSTICK. "... the perfect meeting
ground for boardgamers and burnt-out CCGers."
offers commentary and variant rules for PATTON’S
FINEST. "He suffered from delayed stress syndrome, and apparently
I was the only one with whom he ever discussed any of his war experiences."
promotes FLAGSHIP. "This gives the game the
advantage of playing like a classic card game and being playable as
a CCG ..."
tells us about AMERICAN MEGAFAUNA and THE ARTIFACT.
In this world, manta rays might actually develop wings to fly from ocean
to ocean, bears can evolve flippers, and velociraptors can change into
acorn-nibbling woodpeckers."
introduces VEX. "... from the word vexillology,the
study of flags ..."
GAME
NOTES #10
July '01
cartoon takes a look at the latest dice technology.
reviews this
year's Spiel des Jahres (Game of the Year). "If CARCASSONE was
a precious stone, it would not be the biggest rock at the party, but
purity and brilliance of color, and the excellence of the cut would
make it a more coveted piece than many of the bigger stones."
reviews FLICKWERK
and LIFT OFF. "I couldn't dismiss the feeling that I was taking
some strange I.Q. test."
reviews 1864
- YEAR OF DECISION. "Even McPherson's right hook through Snake
Creek gap can go awry, as it did historically."
reviews DIA DELOS
MUERTOS. "A trick taking game for the deduction fan."
provides a guidefor
Diskwarriors. "Does an Elf poop in the woods? Of course there's
magic."
reviews DRAGON'S
GOLD. "The focus on negotiation and the fine fantasy art would
make it an easy crossover to those who are more interested in D&D
than they are Essen & Spiel des Jahres."
reviews MONSTERJAGD
and FINGER HOCKEY. "If you have ever enjoyed the ol' CROKINOLE
board or the newer CARABANDE, and even remotely a hockey fan, this is
a must buy."
daughter discovers
ATILLA. "... great strategy games like these, that can make children
stop and think..."
tells us
a little about his EAGLE DAY and ITALIAN CAMPAIGN. "Italy is still
a hard nut to crack."
tells us how
MATERIAL WORLD came to be. "In a fit of passion, we did a new take
on a very old game."
describes his
CONFEDERATE RAILS. "However, unlike most rail games, there is not
only no line building, but the network is shrinking as the war progresses."
tells us about
his new zeppelins-at-war game FLYING FLATTOP. "The 1921 Naval Treatyseverely
restricted the naval tonnage that could be produced, but Zeppelins,
literally weightless, did not count against these limits."
reviews FALLSCHIRMJAEGER."This
is the game for players who are sick and tired of playing German dominated
games, where the German player mops up the whole map and he either wins
or quits before the Allies can come back."
reviews FORMULA
MOTOR RACING. "...definitely a game that emphasizes fun over simulation."
reviews GALLOPING
PIGS. "...works even better when you and the kids are looking to
ham it up with a quick game."
offers brief
comments about 18 or so games nominated for the 2001 GAMERS' CHOICE
AWARDS. "This just has to win the award for the game that should
have been published in English, but wasn't."
GAME
NOTES #9
Feb '01
cartoon takes a light-hearted look at balloon racing.
answers our questions about BALMY BALLOONISTS.
reviews BALMY BALLOONISTS.
reviews STARFARERS OF CATAN. "The sound
produced by the shaking bears a disturbing resemblance to the sound
of a baby's rattle, and then the pretty-colored balls plop out the bottom.
It's almost enough to make you want to teethe."
reviews CAROLUS MAGNUS. "....has terrific
acceleration, excellent handling in the curves, but starts to shake
uncontrollably at the higher speeds."
reviews SIMPLE GREAT BATTLES OF HISTORY and HANNIBAL
AT BAY.
reviews MEUTERER.
reviews MEUTERER.
reviews THE HILLS RISE WILD! "...this game
is H.P. Lovecraft meets Deliverance."
suggests that the dramatic/episodic scale is a
neglected factor in game criticism.
reviews BABEL and SAN MARCO.
gives us the scoop on DIA DIE LOS MUERTOS.
suggest a few German Games that have some of the wheel
and deal of DIPLOMACY.
reviews ROADS & BOATS.
reviews DUNE.
GAME
NOTES #8
Dec. '00
reviews JUMP INTO THE UNKNOWN.
cartoon looks at game design as a profession.
tells us how MORISI came to be.
critiques seventeen of this years' best known
German games.
, designer of BATTLE CRY, discusses his big hit.
looks at two-player games that are more fun than
watching the weather channel.
tells us about ROADS & BOATS, BUS, and D'RAF.
writes about the beginnings of a very successful
game group.
describes two Polish wargames.
lists games that go over well with wives and girlfriends.
fondly remembers some of his old wargaming buddies.
reviews BATTLE LINE.
words about "words"and
"rubber trees" bounce off each other without making a dent.
GAME
NOTES #7
Sept. '00
cartoon
looks at realism in board games.
reviews DIE FURSTEN VON FLORENZ (The Princes
of Florence).
reviews PANZER GRENADIER and comments briefly on
a Consimworld brouhaha.
laments the lack of wysiwyg in game titles today.
reviews HERA & ZEUS
reviews all four issues of PANZERSCHRECK
reports on Origins 2000.
presents part 2 of "How To Get Your Wargaming
Fix Amidst A Sea Of German Games".
takes a look at Desk Top Publishing.
allows us to post a simplified version of his "Internet
Top 100 Games".
provides a promo for Columbia Games.
tells us about HOW MUCH FOR THE CAMEL?
GAME
NOTES #6
July '00
cartoon
examines the role of dice in American Civil War battles.
provides a very good review of BATTLE CRY.
(And, it goes well with the cartoon.)
seems quite taken with The Laughing Monk playing piece
in ESCHNAPUR.
tells us about The Gamers' Choice Awards, and,
never at a loss for words about Games, comments on the nominees.
suggests multi-player games that are also good
two-player games.
lists the games he and his nine-year-old daughter
enjoy.
tells us how CITADES (or OHNE FUCHT UND ADEL)came
to be.
tells us the CAROLUS MAGNUS story.
GAME
NOTES #5
May/June '00
tells
you "How To Get Your Wargaming Fix Amidst A Sea Of German Games".
takes a look at DILEMMA, OHNE FURCHT & ADEL,
SCHWEINS-GALLOPP,
SOLCHES STROLCHE, TIME PIRATES, VAMPIRE, and WEB OF POWER.
reviews BRANDYWINE and DRIVE ON PARIS.
offers short critiques of last year’s Essen games.
, editor of PANZERSCHRECK, tells you about his DTP
magazine with a game.
provides short reviews of SCHRILLE STILLE, STEPHENSON’S
ROCKET, CARABANDE, and HELLRAILS.
picks the 10 games he will have with him the next
time he is marooned on a desert island.
GAME
NOTES #4
March/April '00
looks
at game reincarnation and takes a jab at wargames.
takes a jab at German games, responds to his "fans"
and our claim that he is overpaid.
suggests "filler" games.
reviews BLOODY BEACH: OMAHA.
gives pointers on how to sell your game.
makes a few observations about wargaming.
offers advice about DISKWARS.
reviews ISI.
suggests a few kid’s games.
comments on some underrated games.
GAME
NOTES #3
Dec. '99/Jan. '00
looks
at good German games in small packages and responds to Krasner.
reviews WAR IN EUROPE.
picks the best German card games.
takes a look at the state of Desk Top Publishing
proves, once again, that we pay him too much for
his articles.
GAME
NOTES #2
Oct. '99
offers
his observations on new games and selling old ones.
critiques magazine games.
starts his "kolumn" with racing games.
suggests games for wives and/or girlfriends.
reviews TIGERS IN THE MISTS and comments on other
wargames
gives you the basics of Desk Top Publishing.
GAMENOTES
#1
Sept. '99
takes
a satiric look at game companies.
picks his favorite German games.
comments on this year’s crop of wargames.
reviews TORRES.
reveals a couple of bad wargame memories.
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