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URLAND
a review by Darrell Hanning
Think about it.
It has to be a better game than one drawn from Creationism.
Making a game based on life’s first steps onto land probably isn’t a big
deal in Germany. In America, however, some would have us believe
we must enforce equal representation between evolution and creationism.
That being the case, I’m wondering when the counter-barrage from the Christian
right will come – the game Creation, The Game. I can picture it
already. One opens the box, opens the game board onto the table,
places the creatures counters in the board space marked “Limbo”, and rolls
one die. On a roll of 1, 2, 3, 4, 5 or 6, the players get to watch
in beatific awe as the game system (aka God) creates all life in one pass
of a Godly hand. The players then place the creatures on the board
where indicated, and proceed to (reverently, mind you) put the game back
in its box. The lid of the box will, of course, contain a picture
of the Creation game box eating the URLAND game box, which will be demonstrable
proof to even the most sophisticated that the Creation game is a far superior
game. I’m certain it will sell like hotcakes, surpassing even such
gaming immortals as NASCAR Monopoly, Harley-Davidson Monopoly, John Deere
Monopoly, Regis Philbin Monopoly, and Trivial Pursuit – the Jerry Springer
Pregnant Teenagers Edition.
Until then, we will have to fill
our time with games such as URLAND. Shucks. Doris Matthaus
and Frank Nestel, makers of URSUPPE, have provided us with something of
a sequel in URLAND.
No
longer are amoebas the focus of our attention – amphibians are the pre-history
creatures for this year. As in real life, amphibians are probably more
streamlined in URLAND, than amoebas were in URSUPPE.
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No
longer is life restricted to stumbling around in one, scum-infested
pond. The “ichtos” in URLAND emerge from oceans, and slide smoothly
onto continents. Yes, Virginia, they
can still eat each other, grow legs, ears and such, but they are not
obsessed with finding the best sources of fecal matter. Whew.
URLAND
can be played by 3, 4 or 5 players, with a 3-player game differing in
feel from the 4- or 5-player game, for reasons I hope to make clear.
There are 5 sets of player pieces – 28 “ichtos” each, in black, purple,
white, yellow, and red. (You actually get 30 of each color; 2
extra are provided as spares.) The game board displays 12 islands,
in 3 groups of 4 islands each, surrounded by 5 ocean areas. Each
island has a unique number – from 1 to 12 – and a corresponding token
showing its number on one side. A thirteenth token is labeled
“P” for Panic. More on that later. There are also
7 volcano tiles, which are used to “merge” islands. Additionally,
each Player gets 2 “Extra Move” tokens, each of which can be used during
the game to get 2 more actions during their turn.
At
the beginning of the game, 1 island token is drawn at random, and that
island is considered “merged” with the island next to it, which is indicated
by placing a volcano tile so as to span the water between them.
This tile covers the number of the island indicated by the token, which
causes its land area to become part of the island next to it.
If the token for island 11 is drawn, for example, a volcano tile is
placed so as to cover the number 11 on that island, and merge that island
with island number 10. For the remainder of the game, there is
no island 11. This will happen again, at the end of every epoch,
as explained later. Each player starts by placing 3 of his
ichtos in each of the 5 ocean areas, and 2 of his ichtos on the 2 islands
matching the 2 island tokens he was randomly given. Each player
then gives one of his tokens to the person on his left and on his right,
causing the placement of 2 more ichtos on islands by each player.
The tokens are then collected (excluding the one drawn for the initial
island merge), 3 tokens are drawn by the starting player, and
play begins.
URLAND
differs from most games in that, during each turn, two players will
not even participate in play. The first player is known as the
“Environment Player”. He selects one of the 3 tokens he has, keeps
it unknown to the others, and passes the other 2 tokens to the person
on his left, who becomes the “Dummy Player”. I can only guess
that this moniker doesn’t translate well from German. The Environment
and Dummy players do not get to play during the turn – the remaining
players are the “Ichto” players, and they do get to play. There
is an advantage in being inactive, however, as both the Environment
player and Dummy player know what the other 2 tokens are. In addition
to this, the Environment player is the player who selects the one token
for the island which will be scored this turn. Once the Ichto
players have completed their actions, scoring for the selected island
occurs, and the Dummy player becomes the next Environment player (drawing
a third token at random), and the player to his left now becomes the
Dummy player. In this fashion, who gets to play and who gets to
pick islands rotates through the players. With 3 players, this
makes for a very strange game, as only one player actually gets to do
something each
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